Once great thing about showing up in the WoD timeframe is there is so much content I haven’t seen. For example, anything at all really since I never had a level cap character before the boost. 😉
My guild does “achievement runs” every other Sun and I make it a point to attend those since everything is new. The recent run was to do Siege of Orgrimmar on Mythic difficulty.
Even though we were 10 levels higher and over geared, it still wasn’t “easy”. I can’t imagine how tough this content was at the old level cap.
The first boss was a water giant named Immersus, and we literally lined up to fight him due to the encounter mechanics.
Next up was a 3 enemy fight that involved stacking and hiding inside bubbles when appropriate:
and I’ll skip ahead so as not to completely bore you. I particularly enjoyed the Thok fight; he is a giant “devilsaur”:
Unfortunately, we only downed 10/11 of the bosses in Siege of Orgrimmar; we wiped 3 times on the final confrontation with Garrosh Hellscream. Since he is the last boss and it was late, we called it with plans to return next time to finish him off. By then I can read up on the encounter mechanics, since twice I died during the intermission phase in the Realm of Y’shaarj, and I’m not sure how to avoid whatever got me.
I was just standing in the wrong place, the classic thing to fail on. 😉 To be fair, I was unfamiliar with all of previous steps and was generally able to stay out of the fire and contribute my healing portion. Perhaps on mythic difficulty some of the mechanics require advanced knowledge since they hit too hard to figure out what to do during the encounter.