ESO: Summerset Storyline

My goal was to finish the storyline on Summerset, and make my way to Elsweyr. I figure I’m already “out of order” from the main storyline and Morrowind, might as well not worry about it and see new areas, and then go back to the mainland and Morrowind later.

But, I wasn’t able to do it. I wrapped up A Necessary Alliance and am now at The Crystal Tower, which is 8 of 9. The end is in sight!

Wrapping up the previous step involved a tough fight: defend two portals (one at a time) and basically kill the final mini-boss that attacks. Like most quests in ESO, there are a series of regular enemies to fight as you navigate towards various goals, then the quest wraps up much tougher fight. It generally takes me a few attempts at these “quest completion” fights, buffing up a little by eating some food beforehand, popping a healing potion as needed, etc.

This particular fight was annoying due to the ~minute long run I had to do after dying to get back into the fight. But, after a few attempts I prevailed. It kinda felt like Dark Souls, scaled down of course: get to the problematic mini-boss fight, hang at a distance to learn their moves and what patterns to dodge (various red circles). I’m glad I trained bow as a secondary weapon because it lets me do some damage while kiting for my life.

You have two allies in the fight, one at each portal: Razum-dar and Darien Gautier, both characters in the storyline. Both are decent fighters, but won’t finish the mini-boss off for you. What Darien does do is occasionally is yell “get behind my shield” before popping some bright light damage absorption bubble. I also learned to stand right behind him when he does that and keep attacking.


Anyway, later I talked to a Daedric Prince, Clavicus Vile. He at least recognizes how awesome I am at previously thwarting his plans. 😉



LoTRO: Leaving the Lone-Lands

I finished up Vol 1 Book 2 on Barlk and am now headed to Evendim in the North Downs for Book 3. I like the Lone-Lands, but since it is essentially the first zone outside the starter zones, I’ve also spent a LOT of time questing there.

I feel like I’m leveling like a rocket blasting off. Compared to the Legendary Servers this is fast, because there isn’t a xp penalty. I traded my Derudh’s Stone pocket item (+25% xp on monster/crafting) for another pocket item (stat and evade bonuses) from the skirmish camp. I figured I can pass up the +25% on monster kills, and I’m only doing the bare minimum mining/smelting to keep current with available metals in the zone.

What also helps is all the xp scrolls I’ve saved up from hobbit gifts… yeah I’m keeping those going until I run out of them. Oh yeah, I’m also spending my accumulated destiny points to extend the amount of “blue bar” enhanced xp I’ll receive.

Don’t get me wrong, I love the original Shadows of Angmar and Mines of Moria content… it’s just I’ve seen it so many times I’d like to get this Beorning through it and to Mirkwood and beyond!


Looking east towards the Trollshaws… I’ll be heading there for Book 4.


Before finishing up Book 2 I took stock of my virtues. I had expected a few to level naturally, but I looked and all were at 0. What?!

It seems the virtue system was revamped – yet another change I missed – and now, instead of doing specific deeds to raise virtues, any/all deeds give experience that goes to the virtue you are “earning” experience towards. All you do is click the virtue to set it “earning” and then do deeds.

This is fantastic! Originally if you wanted to increase a specific virtue, you looked through the list and had to travel to specific zones to do specific tasks (quest, explore, kill X number of specific mobs, etc.) I didn’t mind the questing and exploring, that’s the point of the game, but the kill deeds were annoying. Especially later when it was stuff like “kill 200 worms in the Trollshaws”. For example.

Anyway, after seeing this I took a break to finish up various quest and exploration deeds in Bree and the Lone-Lands, thus bumping my various virtues to between 4 and 8.


I also revamped my build, doing with the yellow line (The Roar). The red line (The Claw) did lots of damage but didn’t have much in the way of healing when in bear form, which made it feel fragile.

I decided to try out the Roar which is much, much better. I get Encouraging Roar which is an immediate heal plus a HoT, on a low cooldown. This skill works in bear form, I think the tooltip in the wiki is old. Later I’ll get more buffs and utility skills making this trait line quite nice.

Maybe later I’ll try out the tanking line (The Hide) but I’m in no rush.


Approaching Nan Dhelu.

Wrap Up

Well I enjoyed Blaugust. I posted more this month than I had in the previous year, which is an amazing way to end a slump.

The challenge will be continuing… every other day will be really tough, but I think I can manage or average a post a week, flipping between progress in LoTRO or ESO and then whatever other games I’m playing.

My goals are simple: work on my gaming  backlog (haha, essentially this is an infinite task), and keep advancing in the MMOs I’m playing (LoTRO, ESO). My attention also is wandering a bit… I played and enjoyed FF14 (on PC, not so much console due to overall controls) and think about fiddling around there for a bit. I know that my attempts to play 3 MMOs at the same time, very casually in each, have failed with a 60-30-10 split at best.

As far as progress, I might as well mark where I am now.

  • In LoTRO, my “mains” (Naerys the Guardian and Dhrun the Burglar) are outside Minas Tirith. But, I’m taking a break from them and leveling up Barlk the Boerning, who is level 30 in the Lone Lands, and nearly finished with Vol 1 Book 2 in the epic storyline.
  • In ESO, Dauram the Wood Elf Nightblade is level 18, still on Shimmerene, and in the middle of the Lost in Translation zone quest.



Here’s a few books I’m planning to read:

Oathbringer, by Brandon Sanderson

I’m a Sanderson fan, but this book has sat in my unread pile for around a year. I read the first two books in the series (The Way of Kings, and Words of Radiance) and really enjoyed them. Both are around 1000 pages long and… let’s just say that I’m starting to forget some of the finer plot details, minor characters, etc.

So I was reluctant to start Oathbringer knowing I’d be in a partial fog for most/all of it.

However, I found a solution. First, refresh my memory by reading chapter summaries (TWoK, WoR) and skim over Tor’s re-reads of both (TWoK, WoR). That’ll set me up to read Oathbringer remember enough to make sense of it. Just to make sure, perhaps I’ll follow along the Tor re-read too.

Bared Blade, by Kelly McCullough

Bared Blade is the sequel to Broken Blade, a novel I really enjoyed.

I’ll just copy the Amazon blurb for the book:

Once a fabled Blade of Namara, Aral Kingslayer fought for justice and his goddess alongside his familiar, a living shadow called Triss. Now with their goddess murdered and her temple destroyed, they are among the last of their kind. Surviving on the fringes of society, Aral becomes a drunken, broken, and wanted man, working whatever shadowy deal comes his way. Until a mysterious woman hires him to deliver a secret message-one that can either redeem him or doom him.

I read this earlier in the year and the main character inspired me to play a Nightblade in ESO. 😉 The idea of a stealthy knife and bow fighter that also had some magic ability resonated while I was reading so that’s the character I created and am questing in Summerset with.



LoTRO: Lone Lands

Hitting level 20 brought a large increase in power, mostly because I could upgrade my armor and weapons at a skirmish vendor. Plus, I bought a horse. Beorning in bear form plus Wanderlust (for a 40% run boost) is nice but a horse is still faster. Once those upgrades were done, I entered and finished Orthongroth, the barrows that Vol 1 Book 1 Chapter 11 takes place in. The reward for that was a very nice two-handed axe, Defender of Cardolan. It turns out the Beorning damage while in bear form is calculated from the main hand weapon, so while I can dual wield 2 one-handed axes or 2 one-handed club, I’m much better off with a 2-handed axe or a 2-handed club.


Next the storyline takes me to the Lone Lands, just east of Bree. I’ve done this zone so many times I’m already thinking ahead. I find the Lone Lands to flow quite well, especially after SSG revamped it many years ago. The quests from each hub complete in the immediate area, so you march through the zone from west to east quickly. After that, Book 3 occurs north of Bree in the North Downs.


My slowdown point is Evendim… however if I strictly follow the storyline I’ll skirt around it and return when I’m higher level and further along in the books. On the Legendary Server due to the xp penalty, I needed to quest outside Tinnudir, Esteldin, or the west part of the Trollshaws for a few levels before starting Book 4 (which occurs in the Trollshaws). The way things are going back on Landroval, the level gap will be much smaller if not entirely vanished.

If I fall short of the levels needed to tackle the storyline, I’ll obviously supplement by local questing. Another option I might strongly consider is leveling by doing skirmishes. The downside with leveling by skirmish is that many virtues are exploration or quest based, or my least favorite… kill deeds.

Speaking of virtues, I need to work those in sometime. I settled on slotting Compassion, Discipline, Fidelity, Innocence, Tolerance. These give, as a primary effect, physical mitigation, resistance, tactical mitigation, physical mitigation (again), and tactical mitigation (again). As you can see, I like the mitigation related virtues, and am not a fan of straight stat bonuses. Unfortunately for my Beorning, he has yet to earn any ranks in any virtues! When I start a hobbit, I do 75 quests in the Shire and at least have Innocence (+2) to slot right off the bat. Well, right off the bast after completing 75 quests!


ESO: Daily Reward Riches

I’ve been waiting for this day all month… the daily reward is (to me) a fortune!


100K gold!

I find money to tough to come by in ESO. I’ll quest for 2 hours, finish off 2 or 3 multi-stage quests, and earn enough money to barely cover the repair bills and maybe purchase a single piece of armor. Training horse skills? At 250 gold a pop, I could rarely do that. Fast travel? At 60-100 gold depending on destination, even that ate into my meager cash reserves.

It all changed when I started to pay attention to the daily rewards. Previous months had a total of roughly 15,000 gold spread out over a few days, bunched up at the end of the month (so missing a single day means you miss that reward), often 5,000 gold on the last day. I couldn’t grab the daily reward every single day, due to travel, and thus rarely got the final day’s reward. Nevertheless, I’d happily take whatever I could get.

But this, this is game changing for me. I did a double-take when I first saw this on Aug 1 – does that REALLY say 100,000 gold?! I closed the window, re-opened it, got closer to the TV, and confirmed the 25th daily reward collected in August will be the enormous amount of 100,000 gold.

Before, from the “normal” amount of gold rewarded, I amassed approximately 20,000 gold, and have been spending it down every since. With 100K gold I can play differently: I can always upgrade my gear, I can always fast travel, I can always train my horse, I can buy extra bank slots; all without scrounging or saving up beforehand. Or worse, deliberately farming to make money, rather than following the storyline and/or questing along and having fun.

Heck, I can even train a horse on an alt! Maxing out a horse is expensive: 3 skills (speed, stamina, capacity) at 60 levels per skill at 250 gold per level = 3 * 60 * 250 = 45,000 gold. That’s pricey for my main so an alt was out of the question. I’ll take a few days to decide if I want to spend that much on an alt. Perhaps I can partially train to give one a nice bump, but not drop half my fortune on a secondary char.

Board games

I spend enough time in front of a computer, so it’s nice to step back and play some board games with friends. Here are some I’ve been playing lately.


Wingspan is an engine-building game themed around birds – you probably guessed that based on the name. It comes with something like 180 bird cards, all unique, and as a player you decide which ones to add to your habitat, what food to collect, whether or not to concentrate on gaining food in the forest, laying eggs in the grasslands, or gain more cards in the wetlands.

Each bird has an ability that triggers off others in your habitat and possibly other birds in the other player’s habitats. Scoring involves meeting per-round objective (have the most birds with ground nests that have eggs, etc), secret objectives (most birds with wingspans above/below some number, most eggs, etc).

This game won the 2019 Kennerspiel des Jahres and it deserves it. My group really enjoys playing this.


Gloomhaven, currently #1 on boardgamegeek, is a tactical combat RPG. There is a giant amount of content in the box, with nearly 100 scenarios, a branching storyline to follow, 6 starter classes and 11 unlockable classes (spoiler – 12 since there is one that unlocks after solving a puzzle). There is an expansion that adds another starter class as well.

The classes are all creative and not just typical fantasy tropes of fighter/wizard/thief.

The game is cooperative – the group succeeds if the objective is met (typically: kill all the monsters) and at least one player is alive. But nearly everything else is competitive, such as gaining loot, accomplishing secret objectives (be the first to loot a chest, let someone become exhausted, etc.)

The game brings several new mechanics to the typical board game dungeon crawler. One is: instead of dice each character and monster has a modifier deck. Characters can influence the deck as they play and earn “perks” from the secret objectives. What each class can do to the modifier deck differs, but they all generally involve improving the deck by adding or removing cards. Think of it as a customizable die.

A second is the skill ability deck mechanics. Each class gets a certain number of cards (ranging 8 – 12), each of which has an initiative value and two halves: top and bottom. The key mechanic is the cards must be played in pairs, one card for the top half ability, the other for the bottom half ability. If you can’t play a pair of cards, you have to rest which makes you sit out a round, choose a card to discard, heal up, and re-enter play.

Over time, resting depletes your deck and you are out when you are unable to play a pair of cards, i.e. become exhausted.

OK, there is a lot more that I can’t possibly summarize here, but this game is fun and challenging. There is character progression – level up to access to better equipment, learn new abilities, possibly unlock a new class to play, etc. There is a computer version available on Steam, which is missing several classes and mechanics… but to be fair, does implement basic game play well.


In case you can’t get enough Lord of the Rings, there is a “living card game” (LCG) by Fantasy Flight. LCG means the expansion packs are all fixed, so you know what you are getting, as opposed to a traditional CCG like Magic where expansions packs contain random cards.

The basic play of Lord of the Ring: The Card Game is: build a deck of 50 cards from the huge number available, advance the quest deck, and survive the encounter deck. Each round you get resources to spend putting cards into play from your hand, and those cards lets you advance the quest, defend against monster attacks, or attack – you decide how to divvy the effort up.

You can dip your toes in by getting the LoTR:TCG so-called “core set” which has enough cards for 2 people to play. From there, you can buy deluxe or saga expansions, or try to catch up on monthly adventure packs.

This game is cooperative, and plays very well solo or 2 player. It can play more but then the downtime between turns starts to get pretty large. Also, if you play with more than 2, you’ll need more core sets.

I have a friend who is really into this game, and sets up a weekly meeting at a game store. All I have to do is show up with my character deck, all the extra work of picking the quests and setting the encounter deck up is handled by others, so I can be lazy. To be fair, I’m the least experienced player in the group.