I threw in some money to support Project: Gorgon in the last days of its Kickstarter – after it had met its initial funding goal. I figure why not, help out an indie MMO. I fiddled around a bit but didn’t really have a chance to play until this week.
And unlike my recent experience with GW2, which has a nice flow of things to do, I um… wandered around for an hour and didn’t really make much progress at all.
I did make it out of the tutorial cave, but likely missed half the things to do in there. I spent my time remapping some keys (I am hardwired to use “R” for run, which in this game is “auto move forward”; also I picked a better Screenshot key than the default CTRL-P) and searching in vain for a way to move the chat window – the default for me is to appear in the middle of the left half of the screen, as you can see in this next screenshot:
That is super distracting. I want it out of the way in the lower left corner.
The graphics aren’t anything to drool over, but they are fine. Some of the funds raised via Kickstarter will go towards better art and music, so they should improve.
Oh, while I’m talking about graphics – the screenshots in this game are ridiculously high res. As in: there are two screenshot settings, regular and hi-res. Since I run 2560×1440, those are the regular screenshots. The hi-res ones are 5120×2880 (!!). Considering 4K is 3840×2160, the hi-res screenshots blow away 4K resolution – not that my monitor supports that anyway. I shrank some of the shots to 25% of the original dimensions to get a mere 1280×720 pic that is roughly 2MB instead of the ~20MB size of the hi-res pics.
After exiting the tutorial cave and finding my way to the nearby town/fortress, I spoke to two NPCs and picked up some quests. One was to obtain hash browns, another was to obtain grapes. And I couldn’t figure out how to do either one. Undoubtedly there are other NPCs that sold these items or the items are craftable – but there I was, unsure of how to finish either quest.
So I wandered the (strangely empty) landscape for a while. I say “strangely empty” because in your typical MMO, the landscape is teeming with low level mobs just standing around waiting to be slain by low level adventurers. Not here. What few animals there were around were mostly non-hostile. Once in a great while, an occasional wolf would attack me.
My mentor in the tutorial cave said something about investigating the red crystals in a nearby lake, so I went there but… nothing. Perhaps I need to talk to somebody in the town first.
I decided to circumnavigate the town and there is some crazy landscape out there!
I found one farmer who needed help killing a bear in the barn, so I agreed to do it. And got smacked hard resulting in another death (first one was right after rolling a character!) and a rez in the town.
Later I found some tigers and engaged them, only to be killed very quickly as well.
OK, I may need to retreat to the town and talk to every NPC I can find, surely there are quests I can actually do to level up various skills. I don’t really want to pick on rabbits and wolves. It could be I’m used to the more modern take on the new player experience in an MMO. It’s been a long time but I kind of remember that Asheron’s Call had a slow initial ramp up, where you picked on various landscape animals to gain a few levels before wandering into small caves to attack slightly higher level mobs. I didn’t find any caves near the town so maybe I’m a terrible explorer as well.