Things are going well in the MSQ, but I decided to try out some different classes/jobs, for variety.
First up was Rogue. This class isn’t available at the start – you have to complete a level 10 class quest for another non-crafting class first, and apparently unlock the armory system. After that, you can find them in the Lower Decks of Limsa Lominsa.
You’ll gain new, exciting guildmates, and work together to represent the good the Rogue’s Guild can do.
Seriously though, I do like the plot line of the Rogue’s Guild. There is some tension between the official law enforcement and the Rogue’s Guild, mostly due to history. In the end, you fight to prevent an attack against Limsa Lominsa and the Admiral!
The Rogue plays about as I expected – skills chain in to other skills. For example, Gust Slash does potency 100. But Gust Slash after a Spinning Edge does combo potency 300. FF14 is nice and highlights (moving dotted line border) a skill when it can be used for a combo.
It’s fun and I plan to keep going!
Also available in Limsa Lominsa is Marauder/Warrior, a tank class. I tried it out for a bit (it’s fine!), however as a higher priority I’d rather advance some other classes/jobs first.
Due to the XP boost for being under level 70, working on my hunting log and doing class quests got me to 18 without much downtime. That is high enough level for the first 3 dungeons (Sastasha, Tam-Tara, Copperbell) so I plan to revisit the Marauder in a few weeks and try tanking for groups.
Also available in Limsa Lominsa is the Blue Mage. What can I say, I’m loyal to my city-state. 😉 It starts in Limsa Lominsa but relocates to Ul’Dah faily quickly.
Anyway, this class is “limited” meaning it has restrictions with grouping and so forth. On the other hand, it offers a much different play style because the Blue Mage captures skills from monsters for their spell book. This reminds me of the Guild Wars elite skill mechanic, where you equip a Signet of Capture and defeat a boss with the elite skill you wanted to capture.
I made it to level 15 as a Blue Mage (again, thank the XP boost, plus Blue Mages get even more on top for fighting landscape mobs) and I don’t have a self heal. And that’s getting to be an issue.
I cheated and looked up the skills in order (sort by minimum level) and have the ones up to level 13, except for the level 1 Whalaqee totem skills, and fights are getting tough because you have to keep the mob alive until after it casts the spell you want, then kill it, without being able to heal! Possibly multiple times since you don’t always capture the skill immediately.
My skill bar right now is: Water Cannon, Blood Drain, Bomb Toss, Faze, Ice Spikes, Acorn Bomb. The two others (Self Destruct, Final Sting) are a bit less than useful. 😉
So, what to do. It certainly is unique and kind of fun to make a skill bar out of monster skills. But unless I missed something, no healing outside potions (??) makes this rough. There are heals but the skills look high level – Pom Cure (unlocked at level 1 but acquired at level 50, what?), Exuviation (unlock level 1, acquire at 50 or 58??).
I still plan to level this class a bit but probably more as a side diversion kind of thing.
I also opened a crafting (Disciple of the Hand) class. I figure cooking will be useful – it’s a consumable and being able to make my own . Cooking is more or less the only crafting I do in LoTRO as well (ok, also farming in order to grow the ingredients).
I reached level 23 mostly by crafting each item, going through my recipe list. Now I need to clean up my inventory as 1.5 bags of space are devoted to cooking ingredients, intermediate results, etc.