Syp asked a question in a recent post:
I’d love to hear from you who have what you consider to be an MMO home. What game is it and why do you consider this your main game?
Several people answered including me, and my answer included games I like but not much of answer about what I consider a home.
Syp listed a few characteristics: popular, active, plenty of goals/activities, connected to a guild, willing to play for a long time.
I was thinking about this over the weekend and my answer for an MMO home would be a game I enjoy all facets of. The storyline is enjoyable, crafting is engaging/useful, combat is fun, group dungeons are fun with decent rewards, PvP if present offers a battleground-style mode (balanced numbers/levels/gear power, opt-in for open-world PvP).
Basically, if I’m only going to follow a storyline, I might as well play a single player RPG. If I’m only going to craft, I might as well play Factorio or some puzzle game. If I’m only going to PvP I might as well play a MOBA or some shooter. PvP isn’t a big draw for me in MMOs anyway but I do like it a bit.
Of all the games I’ve played, my home MMO was Guild Wars. Yes, the developers didn’t call it an MMO but it was close enough to one for me. I enjoyed the storylines, every class, the great guild I was in, grouping for the missions, the very simplified crafting, even PvP (alliance battle) – all of it.
LoTRO would be a close 2nd. I’ve tried PvMP a bit and it’s not my thing, but most everything else is great except crafting. That has the feeling of churning out junk just to advance to the next tier in order to churn out more junk and eventually at the top tier, make some useful items. Also, I haven’t done any group content in LoTRO since the SoA/MoM era, but I really enjoyed the dungeons and raids I took part in back then.
I haven’t grouped in ESO so that’s a big mystery. Are the dungeons fun, does the group finder work well, etc? Otherwise, the storyline is great, crafting is complex and worthwhile. I have not attempted PvP.
FF14 I have grouped in, since the storyline requires it. The duty finder worked well, there is a roulette system to reward/encourage players to queue up for content they’ve finished. Crafting was a bit more involved that merely collect and churn out. FF14’s biggest advantage (to me) is letting one char play every class, which allows for variety and flexibilty. I might not actually want to play every class, and instead play melee DPS, ranged spellcaster DPS, tank, healer, etc. without leveling multiple chars.
SWL is almost there, but I’m not sure I want to do end-game content. I do like the game but I kind of see it as a single player RPG to play through. The devs promise some upcoming QoL fixes so maybe swapping gear will become less grindy.
Anyway, that’s my attempt to describe a “MMO Home”. Good thing ESO and FF14 are top contenders because there is another reason I’m rethinking the games I play – that’s for the next post. 🙂