ESO – Logging

Many MMO players are familiar with logging or at least what a DPS meter does. I’ve recently discovered the logging capabilities in ESO and it is truly a wealth of information.

Logging is built into the game – to start/stop, just type /encounterlog in the chat box. You should see a confirmation message. Logs are written in your ESO directory. The file is simply a text CSV file and records just about everything you can imagine for the group.

To interpret the logs, most players use a site like ESO Logs. If you make an account, you can upload the logs and have a fantastic graphical UI to search around for all sorts of info.

I enjoy healing and dps, and am also trying to get more comfortable tanking. What I use the logs for, besides just randomly wandering through the info at whatever seems interesting, is gauging my “uptimes” when I’m healing.

Basically, healing in ESO means the usual thing of restoring health to players. But a significant component to the job is to buff the group, debuff the boss, provide resources or recovery, and perform misc tasks as needed. That last category depends on the trial; as an example, there are at least 2 trials where it is useful to have a “kite” healer who stays at range in order to deflect various boss mechanics. In certain situations, it is useful for the healer to have a taunt (!!) in order to draw attention (what also works is for the healer to slot a ranged interrupt and heal through the damage).

In a recent trial I did as a healer, Rockgrove, we were victorious at defeating the invaders (whew!) and afterwards I went to check my uptimes. One essential skill for all healing builds is Combat Prayer, a morph of Blessing of Protection which is a Restoration Staff skill so all classes can take it, provided the player uses a resto staff (and it is hard to imagine a healer not using a resto staff because class skills only go so far).

This skill is crucial because it provides Minor Beserk and Minor Resolve, giving the group +5% damage and boosted resistances.

I checked my contribution and I am providing this buff about 50% of the time. (Those huge gaps are non-combat times where we go over the mechanics for new folks. I drilled down into each boss fight and it looks like ESO Logs does the smart thing and ignores the non-combat times for the overall calculation).

So, that’s decent but could be better. It lasts 10 seconds so I am roughly only casting it every 20 seconds. I’m not an expert log reader but another possibility is I’m only getting roughly half the group in the cast, I think.

However it works out, I could be more careful with positioning and with refreshing, so for future trials I’ll concentrate more on that and see if my uptime goes… well, up.

Combat Prayer is just one of the skills, there are others skills and effects to look at too of course.

Sometimes I tank as well. I was in vet Sancum Ophidia as the off-tank, and I can do that same thing, check uptimes:

Hm… there’s that 50% thing again, I am “only” keeping the Powerful Assault buff up about half the time I could be. Something to work on. Another thing I can check is “Threat”:

I’m not sure how these numbers stack up – I have less experience as a tank. The Lamias I had ~48% tanking time on are adds in the final fight, and it did take me some time to locate and taunt them. (I have since remapped the controls for cycling enemies so it should be faster next time).

The ~1% tanking on Ozara – that’s one of the bosses along the way. The main tank died so for a few seconds I taunted to keep her from picking some random healer/DPS to attack. Then they were rezzed and took aggro back.

Finally, sometimes I DPS. πŸ˜‰ One thing I really like about ESO is you can perform all roles on the same character. That doesn’t stop me from having alts, but I do appreciate the flexibility. Even as I enjoy healing in groups, you can’t take that same healing build and do solo or overland content without being miserable.

At a recent Cloudrest trial I went to check on how I did:

Pillar of Nirn is the jewelry/weapon set I am using, from Falkreath Hold, Stormfist is the monster set I am using, from Tempest Island, and those two are contributing a fair amount of damage for essentially being passive effects (triggered by critical hits).

I’m basically a data geek and I just love looking through logs after we finish a trial. πŸ™‚ There’s always something interesting and I play all 3 roles so I can get some good info by looking at how others do, what skills and gear they have, etc.

ESO – Trials

Once again I have been slacking.

In previous years I participated in Blaugust, but I didn’t sign up this time around because my work and travel/vacation schedule for August would have made it tough to post more than a handful of times.

Anyway, I’ve started doing trials in ESO, and it’s been quite a lot of fun. Intimidating at first, but now after several dozen runs spread out over the various trials (except for Aetherian Archive and Asylum Sanctorium, I’ve been in all the trials at least once and some dozens of times).

It’s crazy that when I started up again with my friend, we were satisfied gearing up in normal dungeons. Now, we’ve obtained a few trials sets, have ventured into veteran dungeons, and that taste of power has us searching for more, haha!

Crafted and dungeon gear is still strong. The actual power boost from trial gear generally comes from the 3 piece bonus, which is typically Minor Slayer – adds 5% damage to dungeon, trial, arena monsters – for dps sets. For healing and tank sets, the bonus is (always?) Minor Aegis – reduce damage 5% from dungeon, trial, arena monsters. 5% isn’t huge but why pass up some free mitigation or damage?

Of course the 5 piece bonus can be very beneficial as well – e.g. the bonus for 5 pieces of Claw of Yolnakriin, a tank set, is buff group damage on taunt, which a tank should trigger non-stop.

Groups already have various strategies for each fight, so I just listen to the leader and do what they say. Sometimes, as above, it is hard to see anything due to all the monsters, players, and various effects going on.

I mostly play as a healer, although I have tanked a trial or two and dps’ed a few times as well. In ESO, a trial group is generally 2 tanks, 2 healers, 8 dps, with some leeway for certain situations (sometimes 1 tank, 9 dps).

DDO – New Monk

I decided to change up my gaming so I don’t burn out playing the same thing all the time… so I’ve been mixing in some PS4 console gaming, and was drawn in by the DDO Anniversary sale. The sale is a huge discount on content, 50% to 75% off!

My favorite class is the Monk. I’ve always been fascinated by the Asian-themed unarmed mystic warrior, dating back to when I played pen-and-paper D&D when I was in junior high with my friends.

So I created a monk on Ghallanda, and will be referring to the Order of Syncletica monk guide as I level up.

A humble beginning…

I might dabble with Cleric a bit, but really, I need to focus on getting my monk off Korthos and onto the rest of the game.

ESO – Rockgrove

One of my friends noticed our guild was running a “Trial 101” for Rockgrove event, and planned to do it. I found the event page and also signed up, as dps.

The group was short a few players so the leader went to Craglorn to recruit more, and added one too many. Rather than boot out a random player, the leader asked if anybody would be willing to (off) tank.

I paused for a minute before typing a question out – how hard is it to tank Rockgrove normal for someone who has never been in it at all?

The response was – oh it’s easy, all you need is to be CP 160.

I didn’t quite believe that, but I didn’t want to see a random player booted; I’m CP 1400 and have tanking gear and a build so I said I’d do it. A quick trip to the Armory in my home and I was a tank.

We grouped up and entered…

Spoiler – I’ll rate myself a C at best. Fact is, tanking is difficult for me.

What went well – this really was a “trial 101”. The leader, who played one of the healers, explained every fight. He’d say “OK I want main tank to grab X, and off tank to grab Y and Z”.

If there were adds to keep watch for, he’d mention them, but only the serious/mini-boss type adds, not all the trash mobs.

He’d point out corner of the room to pull to, etc.

He’d also explain special mechanics, such as the one fight that involved spawning flesh atronachs and fire behemoths, I had to taunt them out of the crowd; the final boss who turns the floor to lava, everybody be ready to run; stuff like that.

Nobody did a pull before the tanks did, I gather that is the basic expectation of dps players in trials. The leader would tell us “tanks, on your pull” and I’d watch for the other tank to move before I did.

What didn’t go so well – my survivability. I had ~48K health (buffed with food), heavy armor, a decent rotation, but I’d still hit the dirt. Part of that is probably not blocking the correct mob attacks – if you block all the time you drain your stamina, so you want to block the lighter hits, dodge roll the “boss mechanic” hits you can’t survive, and try to weave in some heavy attacks to restore resources. Plus do your skill rotation which will ideally will provide some group buffs and mob debuffs.

So, not having been in before, I wasn’t sure of what AoE’s I could stand in, which hits I could take, and which of either required evasive moving.

Another thing that made it tough was half the fights were blind. Not just in the sense I hadn’t done them before, I mean in the more literal sense where I hadn’t seen the room or mobs at all. Many fights were on a platform up stairs from where we were staging, and I couldn’t see what mobs I was supposed to taunt until I ran up the stairs, turned the corner, and searched in a panic for the 2 I was supposed to control. To be fair, generally the taller the monster, the more dangerous! So much of the time I’d end up selecting the 2 tallest enemies out of a group of 6 or 8 and those would be the correct ones.

Speaking of selecting enemies, I play ESO using a controller and I think maybe a keyboard/mouse setup would be better as far as tanking. That is, if you can mouse select. As a Dragonknight your fundamental “yoink them to me” skill is the Unrelenting Grip morph of Fiery Grip, if you aren’t a DK you use the Silver Leash morph of Silver Bolts from the Fighter’s Guild. For ranged taunting, everybody uses the Inner Rage morph of Inner Fire from Undaunted. All these require a bit of aim which is hectic when the target is in a crowd that is generally all moving. (The easiest mobs to chain are ranged attackers since they generally stand still!)

For taunting up close and personal mobs, there is Pierce Armor morph of Puncture.

Lastly, I could undoubtedly work on positioning. Not just facing mobs away from DPS to avoid cleave damage – I mean where to stand to remain in position of the healers, yet out of the way for the other mobs the main tank is handling. I’ve healed a lot more than I’ve tanked and I don’t have a good feeling of how far away the range is on my skills. There is a Venn diagram overlap of where the healers can stand to see everybody without moving, and I don’t want to range too far. I’m sure once or twice I pull my group out of range of everyone else.

I had fun, and more importantly, so did my friend who has never raided in an MMO before. Got some good loot – all 4 sets that drop in Rockgrove are useful for some spec – so we both came away with a few pieces of each set.

We’re both up for more and I’ll keep an eye out for more Trial 101 situations. Although I’d rather DPs than tank, and heal than DPS. I’m sure than nearly any other tank would do better than me.

ESO – RPO attained

Well I feel a bit silly… I got my Ring of the Pale Order and realize I was farming in the wrong place. That’s why it was taking so long. I already had the lead that dropped from the dungeon.

In my defense, I was going off the list from UESP, which shows the leads in a certain order… alphabetical. However, that is not the order the game shows them.

I was missing lead #1 and #4, which made me think it was the Aurmine Ancestral Signet (from treasure chests in Bangkorai) and Order-Etched Gallery Rail (mobs in Bad Man Hallows).

I was actually missing Direnni Elegy Loop (delve boss in Coldrock Diggins) and Pale Order’s Golden Band (lore in Nighthollow Keep).


The reason I noticed this was due to another mythic I’ve almost completed – Thrassian Stranglers. I dug up an antiquity to get 4/5 needed, so I went to see where the 5th item was. That’s when I noticed the discrepancy, because I needed the Buoyant Steel (fishing in Stros M’kai; and I’ve only fished in Shadowfen for the New Life Festival, and Artaeum trying to get the Artaeum Takeaway Broth recipe – so I knew I didn’t have that antiquity) but that wasn’t the spot that was empty in the in-game list.

Anyway, ~30 minutes later, after picking up the Golden Band lead, and fighting the delve boss 3 times for the Elegy Loop lead, I had my Ring of the Pale Order.

Then, I went to a transmute station to make 2 copies (25 transmute crystals each!) for 2 alts.

Next up, I want the Ring of the Wild Hunt. Leads needed are Charm of the Shapeless (bosses in Murkmire) and Symbol of Y’ffre (world bosses in Greenshade).

I double checked to make sure those are the correct leads. πŸ˜‰

ESO – RNG Woes

You might think that I think ESO is perfect, from reading all my posts gushing about it. While I do think the game has many well-designed systems with great interplay between said systems, there is one design element I’m not a fan of… the random number generator (RNG).

OK, every game has this, I am specifically referring to how random it is getting leads for mythic items. These are powerful items that require getting (and digging up via the antiquities system) 5 or more leads that drop randomly. When I say random, I mean both low chance for the drop and spread out through all kinds of activities – killing world bosses, delve bosses, public dungeon bosses, opening chests, etc.

One in particular is the Ring of the Pale Order (RPO). This is an unusual item that appeals to both casual players, and hardcore players. Wow, how can that be?

It’s basic property is: return a percentage of your damage as healing… with the drawback that nobody else can heal you.

So for a casual player, who is probably solo most the time, this is fantastic. That extra bit of healing makes it easier to do the content. Especially if you are a class with a spammable damage/healing ability… say a Templar using the Puncturing Sweeps morph of Puncturing Strikes. You already get 40% of your damage as healing, throw on another 20 from RPO?!

And over on the hardcore side, maybe you’re chasing one of the speed achievements. Even though the healing is less in a group (4% less per ally), any bonus at all might allow you to do without a dedicated healer and go all-out damage – everyone self-heals, uses potions, the RPO, some combo of all of the above, etc.

So this item is very desirable and the leads are heavily farmed. And one of those leads drops off any monster inside the Bad Man’s Hollows public dungeon.

Since that is a public dungeon, it isn’t instanced for you. Depending on when you go, it will be empty or jam packed. The dungeon is a small, base-game public dungeon so all the monsters are pretty easy and you might get dizzy running loops.

And in a mind boggling design decision, there is another desirable mythic lead in the same public dungeon! It’s a lead for the Ring of the Wild Hunt, a mythic that makes you faster: 15% in combat, and 45% faster out of combat.

As you can imagine, this is also extremely desirable. Let’s be honest and admit that a huge amount of time in an MMO is spent traveling from one place to another. Getting a speed boost is something everyone benefits from.

So Bad Man’s Hollows is generally farmed with a steady stream of players all hoping for various leads. Me included.

Well, not for a bit, I burned out trying to get either lead. I estimate I’ve spent ~15 hours across several days without getting either lead. And I’m taking a lengthy break from doing it just because it isn’t all that fun killing the same mobs in the same small dungeon over and over.

Trying to collect armor sets from a dungeon comes down to RNG, but that is actually fun to do. And a recent patch introduced curated drops, where you get items you don’t already have. (Well that’s the goal but I’ve seen different behavior. Nevertheless, the curated drops do help).

It makes me think how other games have a token system, for example FF14 and Allagan Tomestone of Poetics. Do content, get a few tomestones, eventually you can buy what you want. Win Win!!

I know that Zenimax is in a tough spot. The players really want these items, if they made a predictable way to get them, everyone would have them. MMO players are all about optimizing the path to a result.

The random drop system is probably necessary but ugh it feels terrible.

ESO – High Isle Reveal

I realized I’m hooked on this game when I juggled around my work schedule so I could go home and watch the reveal earlier today. I also prepared last night by linking my twitch account (which somehow I have via Amazon Prime) and my ESO account.

I was lured in by the crab pet and stayed for the info.

Me and my new (non-combat) Barnacle-Back Coral Crab pet. I’m on the left.

We’re off to the High Isles, a small archipelago of four islands, steeped in Breton lore and history. The story looks political – tension between royal houses.

This sounds excellent, my favorite zone story so far is Wrothgar, all about royal ascension and who is fighting for the throne. There’s only so many “end of the world doom bringers” you can defeat before putting up a sign and telling the next one that comes along to reconsider their plans.

More new stuff includes a zone event – volcanic vents. They will be similar to Abyssal Geysers from Summerset.

Also an in-game collectible card game. They promise a mechanic to ensure new players won’t be at a disadvantage to someone who has unlocked everything – players select cards to use, and the combination is shuffled and dealt.

Two new companions – Ember (“with flexible morals”) and Isobel, who is more of a knight and wants to “do right by players”. Interesting… Ember might be a criminal companion, who might help out with Thieves Guild and Dark Brotherhood work. Or at least look the other way.

The stream then showed off an upcoming dungeon, a mix of flooded ruins and seashore, with coral enemies and overall great looking graphics.

The post reveal stream revealed a new assistant – Giladil the Ragpicker, a deconstruction assistant. This is so huge, can get rid of stuff out in the world rather than returning to a crafting area!!

There was more of course, new armor sets, new monster sets, new underwater house, etc. I’m looking forward to this! Releases June 6th and ~2 weeks later for consoles.

500 Hours

After seeing others posting about games they have 500 hours in, I too was interested in checking.

My list is dominated by MMOs.

Completely certain

  • Lord of the Rings Online – the Steam launcher shows I have 504.4 hours, so there it is. But that’s only a fraction of my time played, because I played LoTRO before it was available via Steam (which says it launched Jun 6 2012, but I started Jul 2007), and also have skipped Steam and installed directly (how I have it installed right now).
  • Elder Scrolls Online – Steam says 268 hours. But I am 100% certain I have 500 hours here too. I remember starting this game on Steam in 2015 or so, but I also played a year on the PS4, and am heavily back since Jan 2021 on PC directly. Oh yeah, this is the one MMO I can play while visiting family because it is available through Stadia, so I have a bunch of hours via Stadia as well.
  • Guild Wars 1 – I’d have to reinstall the game to log in a check my hours. But I am also 100% certain I have 500 hours. I played nearly+ every class through all three campaigns, repeating missions to get the Protector title on every mission for every char. For my main character (Ranger), I got the Guardian title for every mission, plus Legendary Skill Hunter. There is no way I don’t have 500 hours.

+ Nearly every class… the game had 10 classes total (6 base, 2 factions, 2 nightfall) and I played 9 of them. The only one I didn’t technically play was Elementalist, because the game allowed dual classing. What I did was make my Mesmer my Elementalist – I would sometimes equip nothing but Elementalist skills on my Mesmer. I’d lose the Elementalist primary attribute Energy Storage and instead have the Mesmer primary attribute Fast Casting, but for all intents and purposes that was an Elementalist.

  • Asheron’s Call – my first MMO, started in Feb 2000 and played about 2 years. Lots of adventuring around with friends from work, we’d stay late and conference call each other. For me to have 500 hours in 2 years means an average of 21 hours a month? An easily cleared hurdle.


  • World of Warcraft – I’d have to reinstall and resub to check – and I played on different servers each time I tried it. There was my first foray, in 2008/2009 on a PvP world (Firefoot, I think) with a friend/coworker. And I hated server-wide PvP. There was the 2nd time, on Zangarmarsh, where I was in the official guild of “The Guild”. There was the third time (Gorgonnash and Earthen Ring), with friends/coworkers in 2015 ish where I had the most fun raiding after using the level boost that came with Warlords of Draenor. There was the fourth/most recent/final time in WoW Classic where I got to the low 50’s on my priest.

Close but not quite

  • Final Fantasy XIV – Steam shows 80 hours, but that was my first account. I started another one to take advantage of the much larger free intro (base game plus Heavensward with level 60 cap) in Sep 2020. Yes, I am a cheap bastard. Logging in there shows about 250 hours. I also played some on the PS4, but it definitely wasn’t the ~170 more hours I’d need to get to 500.

That second PC account is one I’m still playing, poking along the Stormblood Main Scenario. I recently arrived at the Azim Steppe. Login queues are still high in prime time (hey this is a really good problem for a game to have) so I sneak in a few hours here and there, mostly late morning on the weekends.

  • Eve Online – Steam says 320.3 hours, a very solid number that even I was surprised at. This is a great game with a very different design attitude. I was in Eve University for a while, joined a small corporation that did wormhole planetary interaction, eventually joined Brave Newbies… it was fun but ultimately I didn’t have the time to devote to it. If I do come back (haha, wait it could happen) my next plan is stealth ship exploration in low/null sec.
  • Secret World – Steam shows 215 hours for Secret World Legends, but I don’t think that includes time I spent in The Secret World, the original pre-rebooted version. Great game I think about all the time, when chatting with friends about games. Great skill system (in the original game, but even the reboot let you make a variety of builds), awesome quests, unique crafting system that sometimes would appear in quests, entirely cosmetic clothing because all armor/buffs/stats came from trinkets and jewelry… oh heck I might fire this up again soon.
  • Slay the Spire – 340 hours on Steam. This deckbuilding roguelike really grabbed my attention. Fantastic game, with a great balance between luck and allowing choices/decisions that let you steer things better ways. Great replay value with four classes that feel different enough, plus a daily challenge. I bought this for Switch as well, and have 70 hours there. So total of 410 hours, and counting higher a bit here and there.
  • Splatoon 2 – 175 hours. This is Nintendo’s take on a PvP team-based shooter, and it is a lot of fun. The game involves crazy weapons shooting paint, and your 4 player squad wins the match not by racking up kills, but by having the most surface area of the arena painted your team’s color. Of course, knocking an opponent out helps because it takes them out for a few seconds. Game has events (Splatfests) and nice variety of arenas and weapons. I never finished the single player campaign, but should. Also, Splatoon 3 is coming out and I am absolutely going to buy it.
  • SSX Tricky – this game hooked my on my PS2 for months. I 100%ed it, played every course to gold medals and so on. No way for me to check but I had to mention it as the game I played the most on my first console. Based on my Slay the Spire and Splatoon 2 hours, modified down since there wasn’t as much to do, and guesstimated up due to playing a lot of split-screen racing and competitive mode with friends… let’s say 125-150 hours as my best reasonable guess?

I also loved Ratchet and Clank but I just played through the storyline. πŸ™‚

ESO – Many Chars

I’m the proud (?) owner of 6 level 50 chars in Elder Scrolls Online, one of each class. And a 7th char is level 48 so very soon I’ll have 7. This seemed near impossible a year ago, and I don’t mention this as a brag – it’s actually relatively easy to do.

The secret is: the random dungeon queue. Well, plus the double xp buff during festivals. That festival xp buff takes the form of some themed drink/food (New Life Mead, Jubilee Cake, Witch’s Brew, etc) and also stacks with xp scrolls, which you can get from daily rewards.

Level up fast by group dungeons. You know, the main reason for playing an MMO. πŸ˜‰

In ESO, each character can get a huge xp bonus and 10 transmute crystals for a daily random dungeon. Figure the queue time is 10-15 mins for DPS, the dungeon is 15-30 more (yes, this will vary wildly depending on what you get and the rest of the group), so ~45 mins per char for a huge xp chunk and 10 transmute crystals.

It was turbo mode compared to my usual leveling pace.

I found my two favorite classes are Templar and Dragonknight, so I’m focusing on them. But still doing the random queue on as many as time permits, for the transmute crystals (more on those in another post).

I went the healing route for dungeons on my Templar, and am enjoying that. For everyone else I enter as DPS. I’d be willing to tank but I’d like to be more familiar with every dungeon first… and ideally start tanking in the base game dungeons. Except there isn’t really a way to select that from the random queue – other than the workaround of taking a lower level character along (dungeon access unlocks as you level so taking a lowbie along limits what dungeons you will get). Or of course tanking for my friends, which is where the bulk of my experience comes from.

Tales from the Random Queue

Most groups are just fine, players just want to enjoy the content.

  • Many groups try to avoid fighting as must as possible, mostly by running at the edge of the map and skipping “trash” mobs. Various rooms in Castle Thorn, jungle areas in Ruins of Mazzatun, the initial area of Falkreath Hold – consistently avoided. Even in one of the first dungeons you can access, Fungal Grotto, it is possible to jump off a waterfall and skip about 40% of the dungeon to beeline the final boss. And players do this – Fungal Grotto 1 on normal has got to be the fastest dungeon to complete.

Players are optimizers – the good loot drops off the bosses, not the trash mobs, so skipping the trash makes the run faster without sacrificing goodies.

It’s rough if you want to do the quest, you really can’t read the text or anything. Save that for friend groups.

  • One controversial practice is the “fake tank” or “fake healer”. That is a player that queues for the tank or heal role, but actually isn’t one. Typically they are DPS, and do it because the queue times for tanks are extremely short (instant) and the one for healers is as well (not as fast as tanks but definitely shorter than the DPS queue).

Since the 4-man dungeon party is 1 tank, 1 healer, 2 DPS, the group winds up 3 DPS and tank or healer, or possibly 4 DPS.

To be honest, a full on tank and healer really isn’t necessary for regular base game dungeons. The thinking is 4 DPS will burn down all the bosses before most mechanics come into play. Or even 3 DPS will. In fact, sentiment online (reddit) is a player that is fully healing is a bit of a detriment.

And that’s probably true. Most healing builds I’ve seen have some damage skills, typically on the backbar (frontbar is for healing) even if you only do 25% the damage of a DPS player, that’s something.

A tank might not do a lot of damage, but if they can group the enemies up, DPS AoE can finish them off faster so having a tank can speed the run.

But for harder content, veteran mode dungeons or DLC dungeon, or veteran DLC dungeons, having a real tank and real healer become more necessary.

There’s some overlap of course, base game veteran dungeons are harder but not ridiculously so. Some end bosses in regular DLC dungeons can be tough unless everyone is playing well.

I’ve had fake tanks and fake healers and it gets ugly in some of the harder dungeons. Two come to mind: one time in Red Petal Bastion, the tank couldn’t take 2 hits without dying. They kept taunt on bosses never. The healer didn’t appear to slot any group heals at all, or energy orbs. Most large fights to this point were rez juggling – the tank or healer was down, so one surviving player stopped to try to rez them. We were fighting half strength most of the time, due to this.

At the final boss after trying a few times, I typed that I was leaving, and did. I think there is a requeue time penalty, but I just switched to another char and didn’t see it.

Another time in The Cauldron, we slugged it out to the final boss. Same deal, tank and healer just couldn’t do the job (different players than the other time). After a handful of tries, they both ported out and dropped group! Leadership passed to me so I requeued, we got another tank and healer, and were able to complete. Which felt really good.

  • Sometimes, typically in a long DLC dungeon that isn’t as popular (i.e. it doesn’t have desirable gear sets), the tank will drop nearly immediately. This has happened a few times and I think it is for one of two reasons: 1) they were actually a fake tank and realized they weren’t at all equipped to deal with the dungeon the random queue gave them, or 2) they were a real tank that didn’t want to spend the time in the dungeon. There is a penalty for dropping, but tank queue times are short anyway, and sometimes it is faster to get a different shorter dungeon, if the only goal is getting the daily transmute crystals.
  • I play my Templar as a healer in group content. I’m considering making my Sorcerer a healer as well, because I’m not liking them as DPS. That’s only if I can cobble together enough healing gear, without spending my precious transmute crystals, to outfit the char. I think I can do it.

I need to do a massive inventory clearing/consolidation anyway.

  • Players generally don’t talk much in a PUG. It boils down to three main interactions:
  1. At the start, if somebody is looking for gear available in the dungeon, they’ll say so. Usually abbreviated like “looking for EC” (so if you were in Stone Garden, they meant Elemental Catalyst gear).
  2. In the middle sometimes they’ll say “HS” or “Chest”. HS is a Heavy Sack, an item everybody can loot. Chests can also be looted by everyone, after somebody picks them open.
  3. At the end, “TYFG” (thank you for group) or something similar. Here is where someone looking for specific drops will again ask. Players are generally receptive to trading gear somebody needs that they don’t.

EDIT: My 7th char reached level 50, from just starting level 48. I had a scroll going for double XP and also did the quest in the dungeon. After setting up their new level 50/160 gear I decided to apply a motif at the outfit station. This is Medium Glass Armor. Hm… I remember Glass Armor in Morrowind being a LOT more green. Maybe I need to dye the armor too!

EDIT again: ugh the in-game pics come out so dark. I suppose it was nighttime. The character load screen has better light at least.

ESO – Armory

Well it’s been a while. I’ve been playing ESO and FF14 of course, more ESO than FF14, but I’ve mostly been taking a break from blogging.


Things are going well in ESO.

My two friends and I decided to try our first Veteran Dungeon – Fungal Grotto 1. There’s a symmetry there; one friend and I tried when we were newbies – as I recall I was level 40 and she was just over 45 (high enough to get the Undaunted Pledge which is why we picked Fungal Grotto 1 in the first place) – and it was rough. We were attempting to duo and while we did finish we died a lot. Still it was extremely satisfying to beat the dungeon.

We thought it would be fitting to make our first Veteran Dungeon Fungal Grotto 1 as well. So we convinced our mutual friend and dove in. It went pretty well minus a few deaths at the boss – in Vet mode the boss AoE attack does a huge amount of damage, and my friends didn’t always dodge roll. I was a tank and had twice their health, but also moved out of the way. We did finish up and it went reasonably smooth overall.

We also tried a few DLC dungeons – Moongrave Fane and Lair of Maarselok. I picked those because I wanted the 3rd wing to my Hall of the Lunar Champion. πŸ™‚ One thing nice about tanking is I survived essentially everything and that meant the group did too. Even if I was the only at various times and had to combat res if I could get ~6 seconds away from fighting.

This could also mean I need to practice tanking more, haha.


ESO introduced a quality-of-life item, the Armory. This lets you save and reload a build, which is really handy. While you could always change up your char by a respec of attributes, skills/morphs, and champion points, the Armory lets you save the results and quickly switch back and forth… without spending in game gold.

It saves your current attributes, skills/morphs, champion points, gear, “disease” (i.e. vampire or werewolf), quick slots… but oddly enough not the mundus stone.

Still, the Armory is fantastic. Loading an empty build clears everything out, which let me more efficiently spend my skill points. And the save/load function makes it easy to add a second build to characters, so my main can now heal and tank (OK I bought a 3rd slot), my tank can have a dps build and quest a bit faster, etc.


So what about FF14? Well I’m still pursuing that ideal balance of (attempting to) play multiple MMOs. I have not bought Endwalker, mostly because I’m not there in the main story yet! But I will.

In the meantime while I sort that playtime balance issue, I’m considering transferring to Cactuar, to be able to join the Super Dungeon Friends (advertised here again).

I know that cross-DC play is coming to FF14, but the timeline seems murky/vague. So I’ll see what it takes (how much it costs) and if it is even possible given crowds and queues due to Endwalker.

Hey, it’s a good problem for a game to have!