My friend and I resumed our weekend dungeon running.
We warm up doing some Undaunted Delve Pledges, the ones that start by talking to Bolgrul. He gives out a quest a day, and they are shareable, so what we do is each grab some random pledge during the week to save up for when we are together. This way, we can do up to 3 pledges: mine, my friend’s, and whatever the current quest is when we meet up.
Then, we move on to the Undaunted Dungeon Pledges, the easier ones from Maj al-Ragath or lately a few from Glirion. These quests are not shareable, so when we made a plan to tackle Fungal Grotto 2, we both grabbed it when it came up and then waited until the weekend.
We had never done a “part 2” dungeon before and wasn’t sure what to expect. At the end of Fungal Grotto 1 was a door that couldn’t be opened, so we guessed part 2 started there. As it turned out, part 2 starts exactly where part 1 did, and used the same basic layout with graphics/texture modifications.
We fought our way through without too much trouble, except at Gamyne Bandu, due to the boss combo attacks “torture session” and followup “shadow execution”. Basically this attack incapacitates one player and the other player must kill at least one of the Shadow Tormentors that spawns, before too long. It took one death each before we figured out what to do.
The rest went well, and after killing Spawn of Mephala, the door I mentioned earlier (that couldn’t be opened in Part 1) led to another room with the quest item to retrieve. So we grabbed that and headed back to a fight or two.
But rather than run all the way back through the dungeon, a friendly NPC (some of the fighters we rescued along the way) directed us to jump in a stream and take a shortcut through a cave.
After getting back to the start and talking to our quest giver, the final fight began, against Vila Theran, who was a friendly NPC in part 1. Betrayed! Sort of. 😉 It went well for us and Fungal Grotto is the first dungeon we completed parts 1 and 2 of, woohoo.
Next up we tried Crypt of Hearts 1, a dungeon we hadn’t been to before. It wasn’t the daily Pledge either, we just wanted to check it out.
This was loaded with undead, necromancers, all that stuff, so it had some cool looking decorations like skull doorways:
This was fun and we finished with no major problems. My friend got excited because after we finished and checked our loot, we saw various drops from the Leviathan dungeon set, a gear set she wants to complement the Hunding’s Rage crafted set. We got 4 pieces of the gear so we’ll be sure to revisit and “farm” more pieces.
One weapons that would be nice to get is the Bonehammer, which drops off Death’s Leviathan, and giant skeleton who is surprisingly mobile:
With another dungeon completed (well, half a dungeon, we’ll come back for Crypt of Hearts 2), we decided to try an available Undaunted Pledge, Banished Cells 2.
This went great up until the end. We defeated the mini-bosses along the way, and setup for the final fight against High Kinlord Rilis XII. He’s got the usual boss mechanics, add summons, throws a bubble spell that takes you out of combat for a few seconds, gets healing spheres to watch for and kill, tosses a blue or red curse you can cure by running over some runes…
…our problem was with the adds. He summons daedroth faster than we can kill them. Between avoiding damage, fighting daedroth, clearing the curse (my Cleansing Ritual did not clear the effect) by running across the runes, we could only do a bit of damage to him; meanwhile the daedroth is about 25% health and another appears.
We tried two or three times and realized afterwards, when there were 3 or 4 daedroth at varying levels of health running around, with Rilis about 2/3rds health, that we were not passing this encounter’s DPS check. To beat it we need to kill the daedroth much faster in order to only deal with one at a time, and also free more time to attack Rilis.
Since we are two-manning the dungeon I don’t feel too bad about that – if the design is for 4 players then us not outputting 200% each isn’t bad.
So we abandoned the quest with the idea of coming back when we were stronger. My friend is wearing Defiler’s and random pieces, and looking into Hunding’s Rage and Leviathan sets as upgrades; I am currently wearing War Maiden and Winter’s Respite. The healing effect of Winter’s Respite is nice, but perhaps for our duo project a stronger choice would be something else like Law of Julianos or Mother’s Sorrow. I need to research this by looking at build write-ups from Alcast, Xynode, Hack the Minotaur, to get some ideas and make my own tweaks based on what we can get to.
Plus, we are essentially newbies on the CP scale – nearing 400 and 300 points respectively. With more CP we’ll be stronger as well.
In the meantime, between the Jester festival and then Anniversary event, we’ll have 3 weeks of double xp, plus whatever else you can stack on top of that. I plan to play my Warden as well and take advantage of this time to level up an alt.