GW2 – Overland to Fort Trinity

Bee-lining the Living Story chapter one has been pretty fun. Since Eve is already level 80 with a complete set of gear, the only thing I really need to do is run to the next spot. Rewards along the way are deposited (crafting materials) or sold (other gear, since it is worse than what I already have).

I make an occasional detour to grab a waypoint, but have been skipping everything else like vistas, points of interest, hearts/quests, and hero challenges. I do plan to go back to get the waypoints (because being to travel rapidly is very convenient) and hero challenges (to help with masteries) but the rest will be delayed for another time. I’m more interested in jump puzzles and vistas but I suppose one longer term goal is completing the exploration which means picking up the points of interest and doing the quests.

Doing the storyline chapters back to back, I noticed a significant change starting with the Battle of Claw Island. Before this, the story was quick and simple, generally taking less than 10 minutes and involving few fights. But with the Battle of Claw Island, and the same with A Light in the Darkness, the storyline quests balloon up to 30+ minutes, with multiple stages, lots of fighting, etc.

After completing Willing Captives, I turned to run over to Fort Trinity, where the next stage begins. Along the way I saw notice of a Ley Line event, so I detoured over to it, and found a typical GW2 massive fight going on. I find these fun, even if they are a bit zergy.

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The fight lasted a few minutes and I simply targeted the toughest mob around and joined in. As a revenant, my hammer rotation (using demon stance) involves Unyielding Anguish to lay out a dark field, followed up by Drop the Hammer or Phase Smash, which are both blast finishers. Plus, in a group if I notice another field out I’ll try to blast finish that too.

After finishing the event, I continued my journey to Fort Trinity and decided to stop there, to continue later. Soon Eve will pass up my other two characters that are also around Fort Trinity in the storyline! I stalled out before shortly after this point but I’m determined to keep going this time.

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GW2 – Revenant Boost

I’ve been fiddling around in GW2 and decided there are 2 related issues with my game enjoyment: the ranger was my favorite profession in GW1; I don’t like the GW2 ranger as much for various reasons mostly due to build and pets.

Build and pets further breaks down: the first 5 skills are locked to weapon choice (I miss the near-total freedom of making a build in GW1); GW2 rangers sort of need to have a pet to be most effective (in GW1 I didn’t use mine much – but then, GW1 had henchmen and heroes so I basically did have ~7 other “pets” for a lot of my adventuring. However, heroes/henchmen were a lot better than a pet).

Thus I did a level 80 preview on an engineer and revenant but not a ranger. I decided using a level 80 boost for another ranger was insane – all that would really get me is a different racial elite skill.

After some experimentation in the Silver Wastes, I opted for the revenant.

The way ArenaNet did the level 80 boost is really nice – the character gets a full suite of equipment, weapons (including underwater weapons), and trinkets. All skills are trained, except for the elite specialization. Even better, you don’t have to click through getting all this stuff, or even for each level (like you would for the level 20 and level 30 boosts). Use the boost and you are ready to roll as a level 80 char! The only thing you might do is tweak the build.

I like the revenant because it feels sturdy, using heavy armor, and the weapons have a good mix of combo fields and finishers. Especially the hammer which has a field (dark) and finishers (blast, projectile), and is a ranged weapon too! (What?! But it is). That’s my weapon of choice with sword/sword as my weapon swap (those were the weapons from the level 80 boost).

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This char is already leveled, has unlocked traits and skills, so I’m going to ignore vistas, hearts/quests, and points of interest. Instead I will open waypoints and detour for an occasional hero challenge, while bee-lining the storyline. I believe emphasizing 100% map completion before moving on was a factor in my various burnouts and stalling midway through.

ESO – Ebonheart Pact

I decided to try a Templar, a Dark-Elf (Dunmer), so back to Bleakrock Isle. Like every class in ESO, Templars have melee and magic skills, so when I used my sword and shield, or two-handed sword, I was careful to block (right-click) when I noticed an enemy winding up an attack, use a stronger/overloaded/heavy-swing/whatever it is called attack (hold left-button) when they were vulnerable (typically after a successful block), and interrupt (left click + right click) skills.

And this time the melee went a lot better.

I made it off Bleakrock Isle onto Bal Foyen and finished up there as well. So now I’m in the Stonefalls at Davon’s Watch and before continuing too much, I’ll go back and play my High-Elf Sorceror a bit more in Vulkhel Guard and decide which one to emphasize.

I do like the Ebonheart Pact zones so far. Actually, everything in ESO is beautiful, but Stonefalls reminds me a bit of Morrowind. It’s a fantasy landscape that isn’t too bizarre to be believable.

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LoTRO – New Minstrel

Well I couldn’t stay away from LoTRO for too long. The game is celebrating its 9th year and I’ve played for 8.75 of those, off and on (mostly on).

Naerys can now level past 100, and I’ll get back to further adventures from Minas Tirith, but as I mentioned before… Naerys isn’t the class I want to play for group content. A guardian is fun for me solo, due to the survivability and reactive skills, but tanking means lots of encounter/dungeon knowledge and gear is pivotal. I’d rather play a healing role which I like better.

So, I started another minstrel, a hobbit names Heliconya – hobbits are named after flowers and jewels, however Heliconia was already taken so I had to misspell it –  and played through the Shire, which I haven’t done in years.

It’s pretty much the same with the exception of Bingo Boffin and quests related to him. Maybe a few other things too. But all my favorite lowbie quests are there, and it was really fun to do them again.

There was Free the Tree

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Spectre of the Black Rider

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Adelard’s Chapter, Bandages for Callum… I forgot to screenshot these ones.

I even explored some of the lesser traveled areas between Bree and the Shire, such as the fields/ruins north of Brandy Hills.

Good times!

Heliconya is now level 19, ready to start Vol.1 Book 2 (The Red Maid) as soon as she levels up a bit.