GW2 – Victory or Death

I finally finished the Personal Story of Guild Wars 2… 5+ years after the game shipped. What can I say, I wandered away from the game, switched which profession I played as a main, ran a bunch of alts, got to a certain point twice and stopped.

But after pecking away here and there and now… I’m done.

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Overall I enjoyed it. Yes, your character is doing everything on behalf of other NPCs (Trahearne) but what else are the writers going to do? GW1’s Nightfall campaign had you doing things on behalf of Kormir who barely helps at “Abaddon’s Gate” and usurps all your hard work to become a goddess. 😉

My only complaint is the session play, where you take over another character, a vehicle, or in this case, turrets. Not my favorite mechanism. I can see why devs do that, since it can provide a more consistent initial point. After all, by forcing a new skill bar onto every player, they can tune the fight and the difficulty they want. What if a player has no ranged attacks, or their ranged weapon is weak? They’re gonna fail miserably attacking flying dragons, etc. Easy solution – force the players to take over a launcher and now every profession/class is on equal footing in the mission, or at least for that particular fight.

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However, the reason I pick a profession/class and play it is to use whatever skill set they have. I didn’t sign up to be a rocket lobber or whatever. So overusing the session play (or taking over a vehicle, or become a trebuchet etc.) mechanic is annoying to me. And this mission had a lot of rockets to lob.

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On the other hand, LoTRO does this to great effect. In that game, session play lets you relive the Chamber of Mazarbul battle, play as an Elf Lord, play as an Angmarim, etc. and otherwise lets the dev team write a better story. I don’t find the usage in GW2 to be at such a level.

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Anyway, afterwards I started up the Season 2 content. I missed parts of Season 1 (Scarlet Briar) and there is no way to replay it, so instead there is an NPC that will summarize the events for you. I did that and went off to Brisbane Wildlands to start Season2.

Once there I was confronted with some jump puzzles which kind of turned me off. I get it, players love jump puzzles and/or platformers (hey I’m a huge Ratchet & Clank fan!) but it doesn’t seem to mix well in what is theoretically an RPG. It took me a half dozen tries to land the “target jump” (Lightning Pull) that was the 2nd obstacle. I kept over/under shooting even after targeting the plateau – my char would NOT jump to the spot I targeted. Maybe this is just a UI miscalibration/failure.

While I would like to advance through Season 2, HoT, and perhaps buy PoF, I think I might take a break and work on some other MMOs. We’ll see!

 

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