Ingress – Magnus Awakens DC

Last Saturday Washington DC was one of the sites of an XM Anomaly, an Ingress live event. The following Sunday was a Mission Day, another type of live event. My friends and I did both, and had a fun time.

There’s no way to sugar coat it, but the Resistance lost overall. We were outnumbered, roughly 450 to 350 by some estimates (of varying accuracy), so we fought hard, but the Enlightened took the day and the overall series so far.

The XM Anomaly had 3 phases: first, portal battle; second, shard battle; third, linking. The portal battle was simply gain control of portals marked for scoring. Shard battle consists of controlling portals, and then linking to other portals to influence the shard to travel towards a scoring portal. Linking is a fight to create fields (each field is 3 portals linked to each other).

I’ve made various parallels between this game and EVE Online, so here are a few more. 😉

In EVE, if you show up to a war with more players than the other side, you have a massive advantage. Same thing here, Niantic doesn’t try to balance numbers or anything – that’s up to local faction POCs to recruit and so forth. Players need to farm the requested gear and/or beg/borrow from other players who aren’t going.

In EVE, players talk about epic battles after the fact. Except if you watch gameplay videos or actually participate, the excitement is a bit… subdued… because basically everyone is watching their screen and clicking a button now and then. In Ingress, the team I was on wound up near Dupont Circle and fought a major battle for the Embassy of Uzbekistan, but the casual observer would have only seen clustered groups of players, mostly wearing blue or green, absorbed in tapping their phones.

EVE players deal with heavy server load and resultant lag; the game compensates with TiDi which is a game mechanic where a server/node is slowed. In Ingress, lag makes it tricky to deploy resonators and mods (you get bounced out of the slot) and attacking slows down to the “tornado” effect – a white spinning circle of energy that is your attack… just keeps spinning.

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One big difference between EVE and Ingress would be the ~6.5 mi I walked during the event, from the Foggy Bottom area to Dupont Circle. 😉 That doesn’t count the roughly 2 mi walked beforehand going from my team’s staging site over to registration and back.

Overall that’s a good bit of exercise during gameplay!

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Mission Day on Sunday was fun, another day of good weather, even if it was unusually warm/humid. I went with 3 friends and we did all 18 missions, and as a reward I got some swag – USB cables. Those always come in handy! We had a large group of 15 or so for the first 6 missions, but since that was the minimum number you had to complete to get credit for Mission Day, lots of people stopped there.

So far, neither badge has appeared in my scanner, but they should appear soon. Here’s a closer pic of badges and missions:

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The upper hexagon shaped badges correspond to achievements in game, color represents progress. First tier is bronze, the silver, gold, platinum, black/onyx. The first padlock-icon hexagon badge, 2nd from the right on the bottom row, is the Mission Day badge. I’m looking forward to it “unlocking” and turning bronze.

The bottom circular icons are pics for each mission. Mission Day missions are temporary, they’ll exist for a few days after the event but go away; however the badge icons stay. Thus, there is a limited time you can do the Mission Day missions but once you do, your character sheet will show the icon forever. They are easy to spot since they’ll have a city label in them – here it is the purple Washington DC text.

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