I reached level 15 on my templar – the greatest benefit of that is level 15 is where you can dual wield.
I’m not really used to that, having started the genre with Asheron’s Call and then Guild Wars. However, it seems to be a mechanic popular in more current games, like Guild Wars 2 and ESO. Both of these games feature a fairly limited number of skills and weapon swapping is a way to get a second skill bar. Some professions in GW2 don’t have weapon swaps, such as the elementalist and engineer – however in those cases the profession has an additional mechanic that gives nearly the same effect: attunements and kits, respectively.
Anyway, now I can equip a destruction and restoration staff, swap between them and effectively have 12 skills instead of 6.
The world continues to be gorgeous, landscapes are scenic and interior caves are sometimes spectacular.
It’s a good time for me to evaluate and plan going forward.
I have a tough time with many quests – generally ESO quests have several tiers, and you wind up fighting some tougher monster at the final stage. And, it kills me probably 50% of the time? I’ll run back and exact revenge, I’m not getting blocked from finishing but I’m also not sailing through to the finish.
I’m trying to figure out why and make some changes. It is always possible I’m inept, that can’t be discounted. 😉 However, just in case it is something else I’ve done some research, googling around and looking at various posts and builds.
One common theme is your character is most powerful concentrating on either magicka or stamina. As you level you can increase your stats, which are health, magicka, stamina. Obviously health is important, when that goes to zero you die and end up at a wayshrine or if you have a soul gem, where you fell. But what balance between the other stats? I’ve been raising them evenly and it seems the way to go is to pick one, magickia or stamina, and focus on it.
For a templar, a magicka build would play as a spell caster while a stamina build would play as a knight swinging a sword. I like the magic casting play style better so I’m choosing the magicka path.
This in turn affects my skills. As you use your skills and gain skill points, you have the option of morphing skills into new ones. The two new skills are variants – same basic function but altered, for example morphing a skill gives a choice of doing more damage, or doing less but affecting more enemies. Some skills morph into ones that switch to stamina usage or magicka usage. So I need to look over my skills and what I’ve morphed and make sure they are aligned.
Armor is a factor as well. Earlier I noticed a tooltip that said there are benefits to equipping 3 pieces of the same type – for light armor a benefit is enhanced magicka recovery; for heavy armor a benefit is enhanced stamina recovery. So while I could play a heavy armor spell caster, or a light armor melee fighter, I’m wouldn’t be benefiting the most useful stat.
ESO seems to be a rare game where crafting matters a lot. Some of the best armor pieces (and possibly weapons too?) are crafted!
Regular merchant armor is expensive and not that great, probably by design to encourage crafting. I’m not crafting much and there isn’t a global auction hall, just a guild auction (I’m not in a guild either). I’ve been using quest rewards but they are split between light, medium, and heavy with no pattern – I can’t think of any quest that gave me a choice of reward, so my armor is all random more or less. So another thing to figure out is some way to upgrade my gear more predictably.
Anyway, I can make some minor changes and see how it goes.