I haven’t played Wildstar in months, so I decided to take it for a re-spin with my new graphics card.
I left off with Summer in Galeras, so I continued to zone story. It’s a basic plot about fighting the enemy (Dominion), helping settlers (civilians), doing minor quests here and there, etc. The actual zone story quests involved attacking an outpost, destroying enemy artillery, moving the advance position forward and things like that.
As a medic, I found a nice compromise with the full blown action combat and jumping/dodging all over, and the standard tab-target battling of planting on one place and slugging it out: moving slowly backwards!
Here I’m fighting 6-8 little creatures, trying to keep most in the cone of my ability while also backing up. I might move my keybindings slightly as I hit my abilities with the number keys while “S” is backup. This is fine but in extended battles my hand cramps.
Another fighting innovation is timing my interrupt properly. Yes… level 20+ and I just figured this out. 😉 Basically, if I interrupt a mob while it is casting/telegraphing, that starts a Moment of Opportunity (MoO). When the mob is in this state, its health bar becomes purple, which means it is stunned, can’t defend, and takes bonus damage. That’s the best time to unleash the hardest hitting skills!
Here in the zone story, I had to kill Stormwing. So I hit him with an interrupt while he was casting, leaving him in a MoO…
… which made it easier to me to finish him off.
I wrapped up by reaching level 22 (started from level 20.7 ish, so I gained about 1 and 1/3 levels while playing for an hour or so) and stopping before the final assault. I probably have a few more quests for the zone story and plan to finish that up later on.