WildStar has typical quest hubs, but those don’t generally have too many quests available when you first show up. That’s because the game gives you more as you complete them, even if you are out in the field adventuring.
After all, this is a sci-fi game and the quest giver just calls you up on your communicator (hotkey ‘C’) and lets you complete a quest and get another one. Guild Wars 2 is similar in that you usually don’t have to return to the quest giver after heart completion – it just lets you finish right there in the middle of the landscape.
So in WildStar, a quest will have you investigate a prison camp (for example, I just did this chain in Galeras!) and that leads into a prison break, which leads to sabotage and an option to poison the air supply and assassinate the prison warden. Not too revolutionary that you naturally continue without returning to some fixed location.
What is slightly different is some quests have you tap keys at certain times. Take the prison break example above – when you interact with the prison gate, you get a note about hitting the action key (‘F’) at specific intervals
and then when you start, the slider moves from left to right and you have to tap within the marked locations:
It isn’t too difficult to pull off, but I can also imagine higher level or more difficult scenarios where the active region is tiny and the slider moves very fast!
Another type of quest I’ve seen is hitting a key rapidly for some effect:
I’ve also seen some enemy skills that stun me, and I’ll get a brief message about holding or tapping a key to break it faster. Unfortunately, I haven’t been fast enough to get a screenshot of that.
I’ve run across puzzle quests as well – one had me collect 4 pieces of an ancient artifact and then report to someone. Once there, I turned in the quest and up popped a little game of Mastermind:
In this example, I was lucky with my first two guesses so I solved it in 3 moves.
Anyway, I am still enjoying WildStar very much!