My monk Aurora is almost level 3… level 2 rank 9 with about 2/3rds the way to go.
I finished the two quests from the Leaky Dinghy, and moved on up the ramp to the Harbormaster’s Plaza area, featuring the giant fountain above. While mousing over the fountain, I noticed it was “usable”, so I did it… and a list of founding guilds popped up (I think?). Pretty cool to have an in-game monument!
Aurora suffered her first death in the Kobold Twins adventure, given to me by Durk the Deranged. After killing the Witch Doctor Rakhat, I went to loot his chest, and was sprayed to death by an acid trap. Oh well, live and learn… I received a warning about sensing nearby danger, but I didn’t think it would be fatal.
When I reach level 3, I’ll be able to select more enhancement, which will eventually include an elemental path to follow. These are:
- Way of Air – dexterity bonus, attack speed bonus, constitution penalty
- Way of Fire – strength bonus, ki generation bonus, wisdom penalty
- Way of Earth – constitution bonus, armor bonus, resistance bonus, ki generation bonus, dexterity and speed penalty
- Way of Water – wisdom bonus, dodge bonus, saving throw bonus, strength penalty
Of these, the two most appealing to me are Way of Earth and Way of Water. I’m inherently a defensive, cautious player, so bonuses that enhance defenses, health, and so on are what I like to see. I lean towards the Earth elemental path because that gets so many bonuses!