I know I’ve played all this content before, but the nice thing about deja vu is that this time around I can work on the finer points of being a monk. Which is to say, practice (build up muscle memory) for finishing moves. At level 1, it is even easier, because I only have the 4 elemental attacks (earth, air, water, fire) and the 4 finishing moves those lead to. More options come into play later, but for now this is good.
So I’ve been racing around Korthos Island to complete exploration deeds, and plunging into battle without too much planning. Most of the fights (outside at least) are not overwhelming. Besides, in this game, combat works a bit faster.
After clearing out a handful of enemies guarding a mountain peak (“Watchful Vigil” exploration point), I took in the view. Later I wrapped up Korthos Island and adventured to Misery’s Peak, the final dungeon on the island.
Misery’s Peak is a fun one, but I think the pacing is off – mostly because it is literally as long as all of the rest of the dungeons on Korthos Island put together! It goes on and on and I think could be roughly 20% – 30% shorter if it cut out one of the sections that has you clear out an area in order to flip two switches so a door rolls open for you to continue. Not to trivialize the content – it is a fun dungeon – but it needs an editor.
In any case, I emerged victorious and sailed away to Stormreach for the next stage of adventure!
After some time passes I may try the dungeons on Korthos Island again, at a higher difficulty level. Finishing a dungeon unlocks a higher difficulty level, and I’m curious if the rewards (xp and loot) are worth a repeat adventure.